Double Fine senior producer Kevin Johnson tweeted earlier today that the upcoming Psychonauts 2 had been made with “no crunch”. It’s fair to be sceptical of claims of “no crunch” coming from senior individuals at a game studio—overwork is often revealed by workers, not the people managing them—but it’s a producer’s job to manage the work schedule, and you wouldn’t expect Johnson to raise the issue if he knew he could be contradicted.
Johnson continued to say that he’s “proud to have been a part of something so special that’s been made in the schedule we set forth”, and that he thinks players will have fun, too.
Fun fact: Psychonauts 2 has had no crunchThe team has been amazing and I’m proud to have been a part of something so special that’s been made in the schedule we set forth. I think you’ll have fun too. 😄June 19, 2021