EA’s upcoming Dead Space remake won’t feature any load screens, according to the game’s creative director.
During a recent conversation with IGN, Motive’s Roman Campos-Oriola revealed that the Dead Space remake will be a seamless experience, thanks to the power of next-gen SSD technology:
We want to make that immersion even deeper with a fully interactive experience, from the start screen to the end credits. We don’t want anything to pull you out of the experience and we don’t want any cuts. [The faster SSDs of new consoles mean] there’s not going to be any loading. There’s not going to be any moment where we’re going to cut your experience, where we’re going to cut your camera. You can play it from the start screen to the end credits seamlessly
A seamless scarefest
The creative director also claimed that Dead Space isn’t a “60-100 hour” game and that ideally, players won’t want to put the controller down, even to go to the bathroom. Although, let’s face it, depending on how scary Motive’s take on Dead Space is, you might not have time to move from your sofa!
Of course, just like many other games, the original Dead Space features load screens between levels. While these brief cutaways aren’t intrusive, especially since they only occur when riding a train to a new area, they do bring a typical gameplay session to a natural halt.
Basically, if Motive’s version of Dead Space is seamless from “start to finish”, it could mean longer play sessions. Whether or not that actually translates to a more immersive experience remains to be seen. Although, having to endure the horrors of the USG Ishimura with no gameplay breaks could be a harrowing experience.
Hopefully, Motive will reveal more about how Dead Space and its seamless gameplay as development progresses. Who knows, perhaps Issac’s downtime onboard the Ishimura train system will be less peaceful this time around!
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Featured Image Credit: EA