Assassin’s Creed Valhalla: Wrath of the Druids is a massive expansion stuffed with pagans, intrigue, and Irish mythology


On the sacred sizing chart of videogame DLC, Assassin’s Creed Valhalla: Wrath of the Druids sits just a few notches shy of Big Chungus. It’s an impressively large expansion—which maybe isn’t all that surprising considering Valhalla itself is a titanic RPG—that expands on nearly every aspect of the core game. You want a big, new story? It’s up to you to reunite all of Ireland. You want more regions to explore? Wrath of the Druids has four of them, and they’re each stunning. You want new enemies? Armor and weapons? Mythological creatures? Skills? Abilities? Cultists to hunt? Wrath of the Druids has all of that too. Aside from some frustrations (most of which are the same complaints I had with Valhalla’s main campaign), Wrath of the Druids is a no-brainer for anyone who wants a little more Eivor in their life.

What’s great is that even if you’re still chewing through Valhalla’s 60-hour main story, you can make the trip over 9th century Ireland whenever you want. Wrath of the Druids is available after completing one of the two initial quest arcs introduced after arriving in England and has a base power level of 55 (that scales upward so even veteran players will still be challenged). So it’s basically available once players have completed Valhalla’s hours-long prologue.

(Image credit: Ubisoft)

Valhalla’s main story is great, so I wouldn’t urge anyone to drop that in favor of exploring Ireland straight away. But Ireland is absolutely a destination worth seeing. It’s subtle, but Ubisoft has done a brilliant job recreating Ireland’s velvety green dales and craggy mountains, and I’m having a fun time scouring pagan ruins and ramshackle villages built around enormous wicker men effigies. If you liked the Glowecestrescire story arc in Valhalla, which explores England’s pagan past, Wrath of the Druids is basically a lot more of that.

Old gods and new 

The more I trade, the more Dublin grows, expanding and changing just like my village did during the main campaign.



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