The making of TIE Fighter: How being the bad guys changed Star Wars forever

We’re revisiting this deep dive into Star Wars TIE Fighter for Star Wars Day.

“I call myself an accidental entrepreneur,” says Larry Holland. That’s Holland’s casual way of saying he never really planned on designing some of the most popular PC games of the ’80s and ’90s, or aspired to meet Steven Spielberg and learn the director was a fan. His childhood dream, starting around fifth grade, was to become an archaeologist.

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